Base Classes
Promotion: Reach B reputation and spend Honor to promote to advanced classes.
Advanced Classes
Early Game Priorities
Tip: Leveraging counters grants x2 damage and a big power spike.
Damage Advantage Highlights
Gryphon Knight
→ x2 Damage →
All Cavalry
Air superiority overwhelms ground cavalry
Arbalist/Hunter
→ x2 Damage →
Flying Units
Ranged tools specialize in anti-air
Hoplite
→ x2 Damage →
Cavalry Charge
Spear formations blunt charges
Elven Archer
→ x2 Damage →
Heavy Armor
Magic ignores physical defense
Note: Use these matchups early to snowball fights with multiplied damage.
Class Counter Relationships
Key Counters
Gryphon Knight → Cavalry
Aerial advantage hard-counters ground cavalry (x2)
Arbalist/Hunter → Flying Units
Anti-air ranged weapons (x2)
Hoplite → Cavalry Charge
Spears counter charging cavalry (x2)
Elven Archer → Heavy Armor
Magic penetration (x2)
Gladiator → Dense Formations
Row-cleaves punish clustered enemies
Thief → Casters
High evasion and mobility disrupt spellcasters
Strategy Tips
- Double Damage: Play into counters to secure fast wins.
- Frontline: Put evasive or tanky units (Thief, Knight) in front.
- Backline: Keep damage dealers/support safe in the back.
- Leader Choice: Leader affects unit capacity (engage cost).
- Gear Priority: Favor items that grant extra actions or AP/PP.
- Chase/Counter: Effects enabling pursuit/counterattacks are premium.
- Promotion: Save Honor at C, promote at reputation B.
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